Space & celestial effects for Unity
The suns of your star systems.
Procedural stars with an animated surface, corona and coronal loops — made to be seen from a distance, rendered as billboards with per-pixel depth.
Billboard + real depth
One camera-facing quad per star, raymarched, writing per-pixel depth — objects in front and behind sort correctly.
Five spectral views
EUV 171 Å, white light, H-alpha, EUV 304 Å and X-ray — switch per star at runtime.
Minimal to Ultra
Five quality levels with baked surfaces — choose the cost per star.
The expedition
One body at a time
Procedural Stars
Red dwarfs to blue giants.
- 02
Next landfall
Signal detected. Details when we arrive.
- 03
Something with rings
Large. Stormy. Further out.
- 04
Event horizon
Even light doesn't come back from this one.
Built for a game
These assets grow out of a space strategy game in development. Every purchase helps fund it.