Space & celestial effects for Unity

The suns of your star systems.

Procedural stars with an animated surface, corona and coronal loops — made to be seen from a distance, rendered as billboards with per-pixel depth.

Billboard + real depth

One camera-facing quad per star, raymarched, writing per-pixel depth — objects in front and behind sort correctly.

Five spectral views

EUV 171 Å, white light, H-alpha, EUV 304 Å and X-ray — switch per star at runtime.

Minimal to Ultra

Five quality levels with baked surfaces — choose the cost per star.

The expedition

One body at a time

Built for a game

These assets grow out of a space strategy game in development. Every purchase helps fund it.